using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("UIBScrollableItem")]
	public class UIBScrollableItem : MonoBehaviour
	{
		public enum ActiveState
		{
			Active,
			Inactive,
			UseHierarchy
		}

		public Vector3 m_offset => method_2<Vector3>("m_offset");

		public Vector3 m_size => method_2<Vector3>("m_size");

		public ActiveState m_active => method_2<ActiveState>("m_active");

		public UIBScrollableItem(IntPtr address, string className)
			: base(address, className)
		{
		}

		public UIBScrollableItem(IntPtr address)
			: this(address, "UIBScrollableItem")
		{
		}

		public bool IsActive()
		{
			return method_11<bool>("IsActive", Array.Empty<object>());
		}

		public OrientedBounds GetOrientedBounds()
		{
			return method_14<OrientedBounds>("GetOrientedBounds", Array.Empty<object>());
		}

		public List<Vector3> GetBoundsPoints()
		{
			return method_14<Class250<Vector3>>("GetBoundsPoints", Array.Empty<object>())?.method_25();
		}
	}
}
